-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|651|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




cyangames

CrowdStrike IT Outage

25th July 2024

Ridiculous!


cyangames

Flap Happy and Fancy Free!

25th July 2024

Way more niggly bits sorted out, sent across a build with easy access to both endings also (hehehe).


cyangames

Flap Happy and Fancy Free!

24th July 2024

Lots of teeny tiny bugs this week on the gameboy colour version, last night had a lot of progress on them though, back to hopefully the last of them this afternoon after work.
Hopefully this is the last hill to crest!


cyangames

CrowdStrike IT Outage

19th July 2024

Crazy thing is apparently it was just a cosmetic change, so probably flew under the radar for checks. Planes grounded, NHS systems down, this is the Y2K bug 24 years late.
I fear Crowdstrike may well have blood on their hands along with a huge debt to the*snip*


cyangames

CrowdStrike IT Outage

19th July 2024

Ahhh, untested code rollouts. Linkage


cyangames

JSE - Optimisationalism 4

16th July 2024

Will check it out tonight on my still just about working Lenovo T420 :)


cyangames

Site Fixings - Jun 2024

12th July 2024

The website seems pretty speedy in any case which is cool


cyangames

Site Fixings - Jun 2024

12th July 2024

If you have a way to check the duration of each query, that can help narrow down slower ones pretty fast.
Sometimes it's not even the duration of the query and can be the number of queries to generate a page, I spent a lot of time doing web optimisati*snip*


cyangames

Find us on Twitter

12th July 2024

That's pretty crazy to not have an email address on a company website, eurghhh


cyangames

Site Fixings - Jun 2024

11th July 2024

I mean, I don't know but it's one of those things that can help speed up searches the most.


cyangames

Site Fixings - Jun 2024

11th July 2024

I find that setting up indexes on the right columns helps an awful lot with this, as well as using the EXPLAIN command to help analyse any potential bottlenecks.


cyangames

Bee Happy Progress Thread

11th July 2024

It's fun to see how much can be crammed into 32kb of code space :) Will hopefully get the level transitions sorted out tonight
thinking it should remove enemies left to right then any bkg tiles whilst the bee is doing a lil loop-de-loop
then display *snip*


cyangames

Bee Happy Progress Thread

10th July 2024

Vidja


cyangames

Bee Happy Progress Thread

10th July 2024

Scoring is now there and the level ending condition is also in place, I think I've got a handle on handling separate levels, did some quick maths and 32 levels should fit in just over 4kb, which should bee manageable.


cyangames

SpotCam

10th July 2024

That would be great!


cyangames

Bee Happy Progress Thread

10th July 2024

I wish I was but I've been pretty downbeat of late, not entirely sure why, might be the weather, etc, etc. Just been in a bit of a loop, I have decided to aim for getting at least the main game loop done by the end of the month which should be possible*snip*


cyangames

Bee Happy Progress Thread

10th July 2024

Sorted out the gameover transition last night, wasn't feeling it but at least something got done, gotta keep cracking on today when I get back home.


cyangames

Affinity Suite

9th July 2024

Looks pretty handy, also, no subscription, thank goodness! Might have a play


cyangames

Bee Happy Progress Thread

9th July 2024

Ended up with a fade to black which worked nicely and with little ROM usage (yeah, that's already a thing)
20kb remains and most...most of the 1 player game loop is in place. I need to test on console at some point mind and there be glitches!
Tonight*snip*


cyangames

QOTD - July 2024

9th July 2024

It depends, if I went back to the 80's with my mind as it currently is, I'd probably be able to make a lot of monies doing game programming..But, most of the stuff I would want to buy wouldn't have been invented yet!


cyangames

Bee Happy Progress Thread

8th July 2024

Making more plans to better organise myself, going to get the game loop all settled before I add anything fancy, then add sfx, music, ending and levels.
So far tonight the pause / unpause with working and there's most of the game over loop written, i *snip*


cyangames

SpikeDislike Enhancements

8th July 2024

I remember it well on the iPad :)


cyangames

SpikeDislike Enhancements

8th July 2024

Imagine if spike dislike had a time limited mode, where you have to score as many points as you can in under a minute or something, that could be kinda cool, just thinking :)


cyangames

Bee Happy Progress Thread

8th July 2024

So, tings left to do:
Scoring System - Use Boost Bar when over the Hive to transfer more points (speed vs score gameplay)
5 points per flower - DONE!
10 points per boost bar tick deposited in the hive
Max Lives (9)
Level Completion
Level Transition
*snip*


cyangames

Bee Happy Progress Thread

7th July 2024

Continuing from where I left off, the password screen now works pretty well, just needs to have err... a list of passwords and password checking in place, ha!

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