-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|58|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-

Mog

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Mog

Not Dead - Just modeling (Image intense)

19th October 2013

Still developing Animals with Shotguns.


Mog

I knew Playstation Move looked a little like a ....

9th December 2010

Warning: NSFW


Mog

Anti-Vehicle theft idea

9th September 2010

Yeah, I'm thinking of this stuff again.


Mog

Prodding at 2D again

23rd July 2010

I've been helping a friend update an old game he was working on in MMF. I don't have a problem with MMF but i personally hate it, so i thought i'd try my hand at making a quick framework for him to play around with since he just bought Blitzmax (After ragi*snip*


Mog

Woah, Blitz?!

14th May 2010

This says on the tin that the guy used Blitz3D to make this. If so, then wow- I'm pretty impressed.


Mog

Breakpoint stopping after 8 years

29th April 2010

One of the demoscenes biggest parties calling it quits



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