-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|593|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-



shroom_monk

Happy Birthday, Jayenkai

23rd February 2020

Happy Birthday Jay! :D


shroom_monk

Word of the Week : Boletus

16th February 2020

One week later...

In the first couple of days, the filter bag expanded a fair bit with gas, but otherwise nothing much seemed to be happening.

Then suddenly, over the last few days, the mycelium has been bursting out of the books at an astonishing ra*snip*


shroom_monk

Word of the Week : Boletus

9th February 2020

[quote=steve_ancell]'ere!, shroom-monk, it's your favourite subject.[/quote]

I mean, how can I not do this one? :D I have, though, been struggling to come up with a 'creative' idea all week.

However, for Christmas, my girlfriend got m*snip*


shroom_monk

RIP - My brother

28th January 2020

:( So sorry to hear that. My condolences to you and your family.


shroom_monk

Hi Blanko!

4th January 2020

Hello again! :)


shroom_monk

Happy New Year - 2020

1st January 2020

Happy New Year one and all! :)


shroom_monk

What Have You Done - 2019

31st December 2019

Leaving my response to this thread until the very end of the year has not actually altered my response in any meaningful way. :P Nonetheless...

[h1]Ups[/h1]
[b]What did you get done this year?[/b]
[*] Lots of coding at work
[*] Playing and writing/ru*snip*


shroom_monk

Merry Xmas - 2019

24th December 2019

Merry Christmas to all of you! :)


shroom_monk

Advent of Creativity 2

24th December 2019

And here we are at the end! For Day 24, I decided to play with the font texture that ShaderToy provides to let you do text. So here's a little Christmas message to finish things off. :)

[shadertoy]wl33zs[/shadertoy]


shroom_monk

Advent of Creativity 2

23rd December 2019

Ooh, that's a lovely snowglobe. I do love a good cityscape! :)

Day 23: As previously mentioned, my creativity has hit a brick wall as we approach the end. So... here's a brick wall! :P

[url]www.shadertoy.com/view/WtcGzl[/url]


shroom_monk

Advent of Creativity 2

22nd December 2019

Day 22 is a simple follow-up to yesterday's fractal. I picked a particular fractal (though you can pick a different one by changing the value of c), and you can drag out a rectangle with the mouse to zoom in on that rectangle. Of course, fractals being*snip*


shroom_monk

Advent of Creativity 2

21st December 2019

Day 21. Creativity supplies running low as we near the end! After spending a while pondering if there was anything substantially different to my previous shaders that I could try, I decided that something was better than nothing, so threw together this Jul*snip*


shroom_monk

Advent of Creativity 2

20th December 2019

Sort of a space-and-circles theme for Day 20, though perhaps not quite in the way Jay was suggesting. ;)

[url]www.shadertoy.com/view/WttGR2[/url]


shroom_monk

Advent of Creativity 2

19th December 2019

Day 19: a spirograph-type-thing!

[url]www.shadertoy.com/view/Wtc3zj[/url]

If you want to, you can open it up in ShaderToy and change the values in the array at the top of Buffer A to make your own patterns. :)


shroom_monk

Advent of Creativity 2

18th December 2019

Slightly belated Day 18... a 2D physics simulation of particles that exert gravity on one-another. It's tricky to get anything super interesting to occur, as the particles have a tendency to all shoot off into space, but I recommend fiddling with the v*snip*


shroom_monk

Advent of Creativity 2

17th December 2019

For Day 17 I figured I'd mess around with yesterday's shader to try and make a nice 'stained glass' effect, with refraction of an image behind, tinted by the colour. But it didn't really end up looking that interesting compared to yeste*snip*


shroom_monk

Advent of Creativity 2

16th December 2019

Day 16: Decided to try something different but simple - I realised that Voronoi Diagrams (a diagram showing which areas are closest to particular points) are really easy to do with shaders, and so threw this together:

[url]www.shadertoy.com/view/wtc3W7[*snip*


shroom_monk

Advent of Creativity 2

15th December 2019

I still love that style. :)

It inspired me to try my own sewing thing for Day 15's shader - but I don't think my cross-stitch has quite the same charm as your knitting! I'm no artist to begin with, and adding detail to the scene takes more c*snip*


shroom_monk

Advent of Creativity 2

14th December 2019

Having not had time to do anything for Day 13, here's Day 14: combining my previous voxel and terrain raytracing things to make... raytraced voxel terrain!

It's all very inefficient and slow and there's an occasional noticeable seam because *snip*


shroom_monk

Advent of Creativity 2

12th December 2019

Day 12: More raytracing, but this time of voxels! It would be way too expensive to just raytrace against a load of individual cubes, so instead I trace a number of voxels a certain distance down each ray and see which ones are 'on'. I think there m*snip*


shroom_monk

Advent of Creativity 2

11th December 2019

It's a really cool art style, that knitting. You could make a game in that style! :D Animated knitting...

For Day 11, I have combined yesterday's noise generator with my earlier raytracing work, and attempted to make some terrain. It's basic*snip*


shroom_monk

Advent of Creativity 2

10th December 2019

I could probably feed the results of this into another shader to produce a more complex effect, yeah. :) Maybe something to investigate tomorrow...

On my laptop this all looked fine, but trying it on my PC, I also get a mystery black square! Although mi*snip*


shroom_monk

Advent of Creativity 2

10th December 2019

Shaders are definitely neat. :) It's worth keeping in mind though that ShaderToy only lets you make shaders that draw to a rectangle - you can't input any vertices or such into them. It's an interesting limitation to work around, but it does me*snip*


shroom_monk

Advent of Creativity 2

9th December 2019

Day 9: Shroom figures out a way to do 'proper' particle effects! Specific pixels in an off-screen buffer are used to store positions, velocities, etc, and these are advanced across frames. It's got a few issues that I am way too tired to iron o*snip*


shroom_monk

Advent of Creativity 2

8th December 2019

:O That knitting tool is awesome Jay!

More raytracing for me for Day 8. Spent a few hours adding axis-aligned planes and boxes, shadows, anti-aliasing (which immediately quarters the framerate, woops), and a spinning camera. Plus, with the new shapes, I*snip*

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