-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|439|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




realtime

The Great Games Experiment

12th April 2008
i only play demos, only once buy a small games.
I don't like to buy big games, even downloading the demo.
They only fill up my computer with lot of files. and make me must buy new hardware.


realtime

cell shadding

16th March 2008
the second code should solve the problem with multiple surfaces and colored brush
it doesn't do anything but that


realtime

cell shadding

14th March 2008
the above code is not working well with model that has more than one surface, also when your model is colored rather than using texture
I have change the mode a little
this one should work with multiple surface and also I use vertexcolor instead of entit*snip*


realtime

cell shadding

14th March 2008
I try to make the cell shading effect in blitz3d.
the result is not that bad
and it is very fast because you don't do the calculation during rendering process
the middle image is the original
the left and the right is the model after cell-shading is a*snip*


realtime

Hi guys, nice to see you again!

9th October 2007
welcome and hopes this site will grow like the old day


realtime

ff8 mimic

16th September 2007 Blitz
trying to mimic ff8 technique

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