-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|427|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-




realtime

Can't run this code

28th December 2009
My problems has been solved. I don't use Data. I write the data that I need in the file and I read it by using readbyte() command.


realtime

Can't run this code

27th December 2009
I try to test this one line code but it doesn't work.
Blitz always shows open dialog box instead of running the code.
do you have the same problem
[code]
Data Chr($d1)+Chr($96)+"n"
[/code]


realtime

seamless texture

21st December 2009
seamless texture generator


realtime

Collada Converter

18th December 2009 Blitz, Windows
Convert Google Sketchup 3d model


realtime

AI Archer

17th December 2009
Main Program
[code]
Graphics 640,480,16,2
SetBuffer BackBuffer()
Include "archer_lib.bb"
Type tbullet
Field vx# ;x velocity
Field vy# ;y velocity
Field x#
Field y#
Field time# ;time to get to target
Field ftime
Field xel# ;elevation
F*snip*


realtime

AI Archer

17th December 2009
[big][big]trying to[/big][/big] create AI for archer.
The archer has to determine the angle and power to shoot moving target.
(Image.JPG)
(Image.JPG)
you'll need this for the code:
(Image.PNG)
the alien image is available on Blitz image folder:*snip*


realtime

easy sprite resizer

2nd December 2009 Blitz, Windows
resize your sprite


realtime

seamless background for your game and web

23rd November 2009
seamless backgound


realtime

toon rendering

8th October 2009 Blitz
create a cartoon 3d looking


realtime

T-shirts! Yeay!

2nd October 2009
Nice T-shirt, I wish we also have design for BC.


realtime

Save The Penguin

29th September 2009 Blitz, Windows
deliver the penguin to the safe place


realtime

#220 - The Pac Challenge

25th September 2009
I already made pacman with random maze.
link here
It needs more than a week to create.
If i have time, I will recreate the game and join the challenge


realtime

2GB memory card - £113.90

23rd September 2009
I always come to my brother whenever I want to buy something, he knows a lot about price and know how to get things cheaply.
------
(Linkage)


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dungeon maker algorithm

20th September 2009 Blitz, Windows
a dungeon maker algorithm


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icon bouncing...

11th August 2009
maybe you can give a line to act as a floor so you know whether they stop in the correct position or not.
or maybe you can alter the code like this
...
if icony(t) >= 160 then
icony(t) = 160
...


realtime

A couple of questions

18th July 2009
I like global. it makes me work faster and easier.
What is so wrong with global anyway?


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papercraft maker code

9th July 2009 Blitz, Windows
some code to create papercraft


realtime

RPGMAKER3D - open source

16th April 2009 Blitz
my never finished rpg maker 3d


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Anything new for Socoder?

23rd August 2008
it seems to me that we don't need to change anything since every idea is always declined by others.


realtime

playmidi.dll

7th June 2008
play midi source is released
It's written in delphi 6
please visit my web


realtime

playmidi.dll

26th May 2008
I always have trouble playing midi in my games that are created by blitz, especially blitz3d. So far I always use mp3 for background music which is quite larger in size.
The music is only heard on some computers, but not on mine.
That is why I create th*snip*


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pacmaze

20th May 2008 Blitz, Windows
play pacman with random maze


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Moving up slopes

1st May 2008
I tried this at home
not realistic enough
you need physics to solve the problem
[code]
Graphics3D 640,480,16,2
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight(camera)
PositionEntity camera, -20,10,-26
plane=CreatePlane()
EntityType*snip*


realtime

Moving up slopes

1st May 2008
make your gravitation lower should solve the problem
make gravitation lower when collided with slopes and turn to normal when it collided with other meshes.
your slope may not straight or curved or it's a problem with your mesh. try to test with regular *snip*


realtime

The Great Games Experiment

12th April 2008
i only play demos, only once buy a small games.
I don't like to buy big games, even downloading the demo.
They only fill up my computer with lot of files. and make me must buy new hardware.

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