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Socoder -> Festive Threads -> Advent of Creativity 2

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Posted : Friday, 06 December 2019, 13:44
Jayenkai
Oooh!
Are you making a bauble, too!?!

Posted : Friday, 06 December 2019, 13:48
shroom_monk
Was going to go more obviously bauble-y for this one originally, but decided to save texturing the sphere for another day. Plus I'd want to do a hanger for it, which would need me to figure out the equations for a cylinder.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Friday, 06 December 2019, 13:51
rockford
Here you go Jay and Shroom - this is what I was seeing the other day -




Even refreshing the screen/browser makes no difference. I presume it's a Firefox/graphics card issue as it fixed itself after turning off last time.


|edit| Running this in Chrome starts off with the grey screen, but then displays properly. It seems to be a Firefox issue then.
Posted : Friday, 06 December 2019, 14:26
Jayenkai
I've had all manner of issues with Firefox since they "fixed" it after the whole (was it Meltdown?) security fixes.
Ever since then, the timing on Firefox has been horrific. My browser games all seem to run about 5fps slower, and no matter what I ask of it, the timers never seem to be accurate any more.
I wonder if that might be causing issues, here, especially with all the effects being (presumably, based on the counter at the bottom) timer based.

-=-=-
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Posted : Saturday, 07 December 2019, 03:14
Jayenkai

Day Seven


Bit of a failure of a day, if I'm honest.
The day started off well enough with a lovely spherical orb with a logo on it.



As Shroomy pointed out with his, these sorts of things are supposed to have a nice hanger on them.
I did consider trying to do that, but if I were to do it "properly", I'd need to figure out how to distort the mesh a little bit so that the little grippy bit holds on to the ornament properly.
.. because I'm fussy like that, and if I'm going to add it, then it needs to be done right!!! RAWR!!

So, with that done, I tried to tackle the rest of the theme, and .. BOY .. Did that go badly!!
I had a green theme with a tree texture, and a dull grey theme that looked like every other theme on the site.

The red theme felt different enough, but it's awfully .. um.. red!
I might try to tone it down a little, today, but am worried it might end up being yet another grey theme.
I'm getting sick of grey themes!!
What's the point of having a whole bunch of themes if they're all grey!?

*sigh*

So, yeah, yesterday really wasn't all that productive, and I've nothing much to show for it, today.
Sorry.


Bauble theme is in the theme selection doohickey.

-=-=-
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Posted : Saturday, 07 December 2019, 17:04
shroom_monk
Apparently by 'I'll have a bit more time than usual because it's the weekend', I meant 'spend all day running various errands and then having visitors'. Woops.

So while Day 7 is a continuation of yesterday's raytracing work, it's not a massive leap forward. I grabbed some physically based rendering code I had lying around from another (non-shadertoy project) and hammered it until it fit into yesterday's code. The result is that now the sphere is drawn with more physically accurate lighting (to that extent that point lights can be described as physically accurate, anyway...) Also bunged in some gamma correction.

Due to time constraints I removed the reflectiveness, though, which oddly enough makes it all seem less grounded in reality - now the surrounding scene has no bearing on the sphere! Hopefully (he says) I'll get more time to make this more interesting tomorrow.

www.shadertoy.com/view/WttGz4

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Sunday, 08 December 2019, 04:37
Jayenkai

Day Eight


Yesterday was all about fixing up the Xmas Theme.
The Xmas theme is available in the theme selection page (The paintbrush on the top right) where it's listed under "Jayenkai - Baubel (2019)"

After that, unsure what to do, and desperate for something to grab my creative mood, I noticed Rockford posting about Xmas Jumpers and my mind leapt into gear.

A few hours later, and ..
> Reveal 🔎

You can Play with the tool yourself, here
Try to keep image sizes low, though, as it really freaks out at anything too big.

I think, today, I'll probably try to upgrade it with different yarn colours, knit sizes and improve the wool drawing technique a bit.

-=-=-
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Posted : Sunday, 08 December 2019, 13:00
shroom_monk
That knitting tool is awesome Jay!

More raytracing for me for Day 8. Spent a few hours adding axis-aligned planes and boxes, shadows, anti-aliasing (which immediately quarters the framerate, woops), and a spinning camera. Plus, with the new shapes, I made it look a bit more like an actual bauble now.

This required various bits of re-organisation under the hood, but it's all coming together quite nicely now. I should probably come up with something new to work on, but I might spend another day on this getting texturing or reflections working on something. We'll see.

www.shadertoy.com/view/tlt3RN

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Sunday, 08 December 2019, 13:14
Jayenkai
Coool!!!
... Reminds me of Bomb Jack!
Posted : Sunday, 08 December 2019, 13:39
rockford
Holy baubles!

And BombJack FTW!
Posted : Monday, 09 December 2019, 04:32
Jayenkai

Day Nine


I spent all day yesterday figuring out the best way to add Palettes to the Knitter.



I've opted to have three panels along the right hand side.
Left = Balls of yarn chosen. Middle = Balls of yarn available. Right = Preset Palettes.
Seems to work well enough, and the knitter will select the best of the available colours, per pixel, when knitting.

Next I need to add different stitches and things like that, but .. Maybe not today.
It's working well enough, as it is.

You can Knit here!

-=-=-
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Posted : Monday, 09 December 2019, 05:15
rockford
Silent Knit, Holy Knit...
Posted : Monday, 09 December 2019, 16:44
shroom_monk
Day 9: Shroom figures out a way to do 'proper' particle effects! Specific pixels in an off-screen buffer are used to store positions, velocities, etc, and these are advanced across frames. It's got a few issues that I am way too tired to iron out, but the basic effect works I think.

www.shadertoy.com/view/WltGz7

|edit| It definitely works better at lower resolutions, though, and weaker machines will definitely struggle with it. Probably the most expensive shader I've made so far... |edit|

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Monday, 09 December 2019, 17:31
Jayenkai
Blimey. Shader's are truly a magical thing!
I really should get around to that kind of stuff, some day.
*continues drawing 2D pixel sprites and rendering them with 90's methodology*

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Posted : Tuesday, 10 December 2019, 10:00
rockford
My sprites are crammed to the brim with 80's. I'll have none of that new-fangled nonsence in my games. It'll never catch on, anyway!
Posted : Tuesday, 10 December 2019, 11:15
Jayenkai

Day Ten


Not too much creative, yesterday, but I did make a new Foldapuz game.
Three 8 letter word scrambled into boxes.
You can find it here.

Not too much, gameplay wise, but generator wise it makes use of the new "search for words with wildcards" function, to find words with adjoining letters.

-=-=-
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Posted : Tuesday, 10 December 2019, 16:21
shroom_monk
Shaders are definitely neat. It's worth keeping in mind though that ShaderToy only lets you make shaders that draw to a rectangle - you can't input any vertices or such into them. It's an interesting limitation to work around, but it does mean that stuff like those fire particles would way less expensive if I could feed in locations for each particle from outside the shader, rather than the crazy stuff I ended up doing yesterday.

I'm running out of ideas for things to try now, and we're not even halfway through! For Day 10, here's an attempt at some cloudy noise, using Perlin noise stacked up on top of itself. I'm not 100% convinced I implemented this strictly correctly, but it looks more or less like what I'm expecting - and we're in this for the art, not the science, right?

www.shadertoy.com/view/ttc3Dr

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Tuesday, 10 December 2019, 16:41
Jayenkai
Ooh, cloudy!
Can you screengrab that, and reuse it as a texture?
Maybe make a few layers of clouds, and then parallax scroll them, or something?!

(No idea how doable that might be)

Oddly.. This is always here on my iPad! Not sure what that's all about!

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Posted : Tuesday, 10 December 2019, 16:57
shroom_monk
I could probably feed the results of this into another shader to produce a more complex effect, yeah. Maybe something to investigate tomorrow...

On my laptop this all looked fine, but trying it on my PC, I also get a mystery black square! Although mine is in a different place. How odd. I assume I must have invoked some undefined behaviour somewhere that is causing that. Ah well. No time to track it down now.

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Tuesday, 10 December 2019, 17:08
Jayenkai
It's really odd. Refreshing it over and over and it's always there.
If I go full screen, it disappears, but always reappears when I pop it back to normal size!!
Doesn't seem to be on my iPhone, though.
What a bizarre square!

-=-=-
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Posted : Wednesday, 11 December 2019, 03:17
Jayenkai

Day Eleven


Further enhancements in the knitting department.
The stitches are a little more realistic, but are still in need of some background stitches to hold the knits together properly.



I spent most of yesterday rewriting the code so it wasn't hard coded to a 16x16 pixel stitch, so there's now a few options at the bottom to select between larger and smaller stitch sizes, as well as choosing the width of the input should you have a giant oversized image.

Considering the amount of work I seemingly poured into the thing, yesterday, it's quite disappointing that there's not much more to show for it.
.. Bah, humbug..

Knitter Here if you want to knit something for yourself!

-=-=-
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Posted : Wednesday, 11 December 2019, 16:35
shroom_monk
It's a really cool art style, that knitting. You could make a game in that style! Animated knitting...

For Day 11, I have combined yesterday's noise generator with my earlier raytracing work, and attempted to make some terrain. It's basically just a bunch of parallel planes, with each cut out and coloured based on the noise texture.

www.shadertoy.com/view/WtcGWH

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
Posted : Wednesday, 11 December 2019, 19:13
Jayenkai
The Knitting doesn't look as good once it's moving. He says, knowingly..
Or, rather, anything within the knit itself looks weird if you move it.
If you, instead, move an object on "top" of the knit, then that works, but ... Kind of a waste of a nice style if all you're using it for is a background.

Your little mountain-range looks bloody gorgeous, though.
Daaaamn!!

-=-=-
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Posted : Thursday, 12 December 2019, 03:23
Jayenkai

Day Twelve


A day spent working on this week's Petit Switch game, which I haven't put into the Advent of Creativity, previously, because 99% of you don't have access to it.
But on this occasion, it's slightly relevant.

> Reveal 🔎

-=-=-
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Posted : Thursday, 12 December 2019, 07:53
Jayenkai
Over on Twitter, @FroyoTam posted this wonderful font


..and I just HAD to do some knitting with it.

> Reveal 🔎

-=-=-
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Posted : Thursday, 12 December 2019, 15:53
shroom_monk
Day 12: More raytracing, but this time of voxels! It would be way too expensive to just raytrace against a load of individual cubes, so instead I trace a number of voxels a certain distance down each ray and see which ones are 'on'. I think there might be a faster implementation than what I've done here, but my algorithms brain has refused to engage properly this evening.

www.shadertoy.com/view/3td3WH

The obvious next step is to stick my noise terrain into this...

(There probably won't be anything from me tomorrow since I probably won't have time, though. We'll see.)

-=-=-
A mushroom a day keeps the doctor away...

Keep It Simple, Shroom!
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