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SoCoder -> Blogs Home -> Blogs

Created : 22 April 2014
Edited : 22 April 2014
System : Mac

Another Evening Of Coding Approaches!

Slow Progress Still

Got my Loading Screen all up and working now, complete with cross fade.

Buttons now refere to image from the image array, as do sounds, and music, which should reduce memory footprint.

No game yet though to speak of. I'm still adjusting to how monkey works compared to unity, it's proving to be suitably tough so far.

Anyhoo, here's a link to it in-progress.

N.B. After clicking on the menu links, there is no back button! Should have some more bits updated tonight though, hopefully before midnight!




Tuesday, 22 April 2014, 15:31
Big beautiful chunky buttons
Tuesday, 22 April 2014, 15:43
Hehe, yes! But sadly little else. That'll change tonight hopefully
Tuesday, 22 April 2014, 16:41
Okie dokie, the link should have updated now, with screens and back buttons!
Tuesday, 22 April 2014, 16:52
Click into a screen, then tap the back button, then tap it again, and again, and again, and again!!! It's the "keepy-uppy" of menus! How long can you hold up the menu switcher!!!
Tuesday, 22 April 2014, 17:13
Tuesday, 22 April 2014, 17:45
The beginnings of the actual game are coming together now, game screen and slidey mine cart - left and right keys.

Shame it seems to fall over on android for some unknown reason mind :?

Same linky, see below:


Time to sleep, hopefully I'll get another run on it tomorrow night.

Hmmm,seems to run okay again now on android, altough touch positions seem off on it, will have to look into rescaling touch variables me thinks.
Wednesday, 23 April 2014, 16:27
Added some inertia and animation to the cart tonight, fixed a music bug with the menu system.

Thinking about adding two characters to the cart, otherwise, y'know, it's a ghost cart really.


Thursday, 24 April 2014, 16:22
Wow, exporting to the OUYA with monkey is a LOT easier than it is with Unity3D. I was pleasently surprised to see Crystal Catcher therein Full HD. This should be Game Release No 3 on the OUYA by the looks of things then

Has anyone tried IAPs with Monkey-X on the console?
Thursday, 24 April 2014, 16:26
Yup, Monkey loves OUYA!

Spinal's had a go at IAP, as has CaffeineKid. Should be plenty of info on the Monkey site. I've not attempted anything myself, yet.
Thursday, 24 April 2014, 17:49
Aye, couldn't find anything on the official forums so far, will check again tomorrow after work hopefully.

Re-added the particle / crytal spawners tonight, going to need to create some sinusoidal scaling 'n' moving 'n' fading in style for them sometime soon so they appear to be more flung out.
Friday, 25 April 2014, 05:07
Ahh, there's docs inside it's bananas directory, and the IAP code is cross android / ios and OUYA, fantastic!