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Socoder -> Concept/Design -> Trixels?

Mon, 29 Oct 2007, 05:45
spinal
https://www.zaknafein.hjcrusaders.com/

does anyone know of any games that use this sort of technology, this looks way better than super paper mario.

(should this have been in 'off topic' do you think?

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Mon, 29 Oct 2007, 06:59
HoboBen
Wow, very cool!

I've only seen an advert for super paper mario on TV and I don't know of any other games that do anything like that, mainly because there's only the one game I ever play nowadays (Tremulous!) which I'm obsessed with, even at the expense of my programming time!

It was interesting what they said about the polygon reduction and culling algorithms. I'd thought of doing something like the 3D block idea recently, but never did anything because I hadn't thought about any way to do polygon reduction. I suppose the technique is a lot more feasible with the culling algorithms.

Thanks for the link

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Mon, 29 Oct 2007, 10:55
JL235
There was that PSP game not too long ago that did something similar. There was a whole topic about it here too.
Mon, 29 Oct 2007, 10:57
Jayenkai
Even with the reduction, there's still a heck of a lot of Poly's onscreen. I mentioned this ages ago, and the creator mentioned that he's done a lot of work making sure it runs well on older systems.
Having thought about it for about 5 seconds longer, I remembered an old Scene-Demo I'd had running on my system. It's a little cubic town, kinda like how you'd imagine Platworld to look, and it ran incredibly well, even with hundreds of little blocks onscreen.
Keeping in mind that I ran that on a system about 3/4 years ago, I'd say that Fez could easily handle what it's doing.

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Tue, 30 Oct 2007, 15:53
Prospero
Fez looks like a really cool game, but at first glance I had no idea the 3D trixels were quite as involved. This just makes me want to play it even more

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