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-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|463|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Porting

Sat, 23 Jul 2016, 01:50
spinal
Bah, trying to port an old xcode project to monkey.... tedious.

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Sat, 23 Jul 2016, 01:50
Jayenkai
Porting is boring! Creating is infinitely more fun.

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Sat, 23 Jul 2016, 03:18
spinal
Currently stuck at lives = -1 not exiting the game and causing "invalid image frame" when displaying the number of lives. bah.

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Sat, 23 Jul 2016, 03:24
Jayenkai

Only draw lives if lives>-1
I imagine iOS is a little more forgiving with Sprite numbers, and fails more gently than Monkey does.

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Sat, 23 Jul 2016, 06:38
spinal
Just got lives = 0 to be death.
Sun, 24 Jul 2016, 04:15
spinal
Bah, the fun bit, animating the title screen! hmmm....

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