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Socoder -> Off Topic -> BlitzMax on Android

Tue, 06 Oct 2015, 15:06
Dabz
My first ever BlitzMax Android app: Linkage Had to do a bit battle with the setup since I never had a clue, as well as bmk was being iffy with paths, I had to tinker with that! \o/ PS... Its not my app as in I wrote it myself, its the firepaint demo, but, it is the first mobile app I've built using BlitzMax! Quite pleased!

Here's the code which I built BTW:-



Just so you can see how very BlitzMaxy it is!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 06 Oct 2015, 15:06
Dabz
Oh, and it absolutely flies on my Samsung Ace 3!

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 06 Oct 2015, 16:47
steve_ancell
I didn't know BlitzMax had an Android target.
Tue, 06 Oct 2015, 17:13
therevillsgames
Officially it doesnt Steve... Dabz is using BMX-NG, Brucey's BlitzMax Syntax Monkey C Compiler
Tue, 06 Oct 2015, 21:47
Dabz
bmx-ng.com

Wait for 30mins, I need to update the Windows download on there with the jiggled bmk.exe, and I'll throw up a tutorial as well to get things grafting!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Tue, 06 Oct 2015, 22:55
rockford
Cool.

BTW - Setting up Android can be a right git, but once it's done, it's done.
Tue, 06 Oct 2015, 23:12
steve_ancell
I downloaed BlitzMax a few weeks ago but never got around to trying it out, does it do anything that Monkey-X doesn't?
Wed, 07 Oct 2015, 01:53
Dabz
Bruceys BlitzMax-ng does quite a few things... Compiles to 32 and 64 desktop, android, iOS, raspberry pi

I've updated the download link with the newer bmk that fixes an issue with paths.

But setting it up is simple once you've done it...

Basically, until I write a step by step, which I never had time this morning... There's a few things to remember if playing with the one I put up... 32bit NDK required (at the minute) and two... Make sure you peek at Bruceys forum, more notably, the android thread... It has info on files bmx-ng needs (only 4 which you make yourself) and finally, i installed that platform 16 api in the android manager thingy me bob!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Thu, 08 Oct 2015, 11:00
Dabz
Anyone got 10 mins to try this before I chuck it over bb.com:-

www.bmx-ng.com/main/tutorials/building-for-android/



Cheers

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Thu, 08 Oct 2015, 11:27
Jayenkai
I'd rather not touch my Android SDK stuff, right now. Not until I'm done recompiling all bloody 42 god damned feckin' games.. Grrrr!!!
(21 down, 21 to go.. Halfway there!)

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''Load, Next List!''
Thu, 08 Oct 2015, 11:31
Dabz
No sweat!

I've followed it about three times now and it works, lol, but you know how it is... Put it out there "proper", and voila... fan, shit, wallop!!!

Dabz

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Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 8Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit
Thu, 08 Oct 2015, 14:29
therevillsgames
Very nice Dabz!