123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|474|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> Off Topic -> Unexplainable Compiler Slowdown

Sun, 22 May 2016, 04:58
therevillsgames
If your compile times are through the roof recently try excluding your BlitzMax folder in Windows Defender!!! Spent hours yesterday trying to fix it yesterday!!!
Sun, 22 May 2016, 04:58
Jayenkai
I thought that was just my system acting up.
I noticed it the other day when doing that Tilemap thing for Spinal.

If I turned Debug Compile on, it'd take AGES to build.. But none-debug was as fast as it always was..

-=-=-
''Load, Next List!''
Mon, 23 May 2016, 01:54
therevillsgames
Did excluding the folder help for you too?
Mon, 23 May 2016, 03:03
Jayenkai
Not sure, I haven't used bmx for a day or two. Been Monkey'ing around
I'll have a check, later..

-=-=-
''Load, Next List!''
Mon, 23 May 2016, 03:08
Jayenkai
*tests*

Hmm.. Doesn't seem to be as pisspoor slow, this morning, I'm afraid.
Maybe they "fixed" whatever they broke a few days ago.. .. They have a habit of not telling you ANYTHING in the none-existent update notes.

-=-=-
''Load, Next List!''
Mon, 23 May 2016, 15:32
therevillsgames
Thats good! I'll check it tonight... I wasted hours on the weekend thinking my hard drive was dying because for it!