123
-=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- (c) WidthPadding Industries 1987 0|589|0 -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=- -=+=-
Socoder -> JSE -> JSE Text Bug

Mon, 31 Oct 2022, 11:23
Dan

Bug reporting


odd ...

  --v

Mon, 31 Oct 2022, 11:25
Jayenkai
That is odd..!
I'll look into it.
Mon, 31 Oct 2022, 11:29
Jayenkai
"First command bug"?
*shrugs*

If you shove f=1 above the first text, the first text then works.
Must be a parser thing.

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Tue, 01 Nov 2022, 09:15
Jayenkai
Fixes
1. Fixed the above.. By adding a CLS command to the top of every single script before it starts parsing. *shrugs* Did the job!
2. Fixed the mouse when in Screen Scale 3
3. Fixed ('ish) the Mode command when using Scale 3. It still won't trigger a CLS, but it does at least now function more or less how it oughta.

Is that all I did?
Felt like I did more!
Aw well, that's enough for today!

As always, refresh for "v.3ggm" (You can see it in the debug display window)

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Tue, 01 Nov 2022, 21:38
Dan
ah great, thanks
Fri, 24 May 2024, 07:01
Dan
Today i was trying to write a quick example game for someone when i found another bug:

  --v

Fri, 24 May 2024, 07:48
Jayenkai
Oooh! Ok, I'll look into it.
I'm aiming to upload the new version of GameHandler in the next day or so, so should be able to tweak that along the way.
... I hope!!!

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